Olden Era Fan Codex / Factions
The Six Powers of Jadame
Six factions launch with Olden Era, each rooted in the politics and terrain of the continent. Below is the working tour — town concept, roster, and the temperament that holds each one together.
Temple
By the light that does not flinch.
The Temple is the human order of Jadame in the era before the western kingdoms of Antagarich rose to prominence. Where later chronicles record Castle and Haven as inheritors of…
Explore →Sylvan
The forest remembers what kings forget.
Sylvan is Jadame's old woodland confederacy: elves of the deep canopy, treant elders, the druidic circles that mediate between them, and the human ranger-clans who long ago took the forest's…
Explore →Necropolis
The dead outnumber us, and they are patient.
Necropolis in Olden Era is younger and hungrier than the cultivated death-cult that haunts later ages. The faction coalesced perhaps two centuries before the events of the game, when a…
Explore →Hive
We were already here.
The Hive is new to the Heroes of Might and Magic series and unique to Olden Era. It is an insectoid civilization — though civilization may be the wrong word…
Explore →Rampart
Stone keeps its word.
Rampart in Olden Era is the dwarven mountain civilization of central Jadame, with its smaller human and gnomish dependencies clustered around the foothill towns that handle external trade. The faction's…
Explore →Dungeon
What you do not see is the part that matters.
Dungeon is the dark-elven civilization of Jadame's interior plateau and the cave-systems beneath it. The faction's elves are not exiles in the way that later ages will tell the story…
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