The Temple is the human order of Jadame in the era before the western kingdoms of Antagarich rose to prominence. Where later chronicles record Castle and Haven as inheritors of a long crusading tradition, the Temple of Olden Era is closer to that tradition's beginning: a coalition of cavalry houses, walled chapter-towns, and clerical scholars who believe order is something built by hand, brick by brick, against a world that does not particularly want it.
Its soldiers are drilled professionals rather than peasant levies. Its priests do not so much call down miracles as negotiate with a strict cosmology of debts and obligations, and they expect their congregants to keep ledgers of the same. The faction's holy magic skews toward warding, healing, and the deliberate cleansing of corruption, including necromantic corruption, which the Temple treats as a civic sanitation problem more than a metaphysical one.
Politically the Temple is fragmented. Bishoprics quarrel with lord-marshals, and the great riding orders answer to charters that predate any central authority. What holds the faction together is shared liturgy and shared enemies: the rising Necropolis in the marshlands, the Hive intrusions from the deep south, and the dark-elven raiders descending from the spurs above Jadame's interior plateau.
For players, Temple is the faction that rewards patience and combined arms. Its line infantry is unspectacular but durable, its cavalry hits hard once a flank opens, and its top-tier units carry the kind of holy magic that turns a bad fight back into an even one.