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Olden Era Fan Codex / Factions

Hive faction icon

Hive

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Overview

The Hive is new to the Heroes of Might and Magic series and unique to Olden Era. It is an insectoid civilization — though civilization may be the wrong word — emerging out of Jadame's southern volcanic belt, where heat vents and old caldera systems have for millennia supported colonies no surface power thought to count. In the present generation those colonies have begun to coordinate, and to surface, and the rest of Jadame has discovered that the underground does not belong to it after all.

The Hive is not a single mind. It is closer to a federation of broods, each with its own queen-caste matriarch, loosely held together by chemical treaty and shared territory. Broods can and do war with each other, but they will close ranks against any outside power that intrudes into the deep-warm. Their technology is biological: armor is molted, weapons are excreted and hardened, and their siege engines are simply very large insects with a job description.

The Hive does not fight the way other factions fight. It does not have a meaningful concept of negotiated surrender, and it does not seem to value any single unit's survival the way the surface factions do. Its broods can sustain casualty rates that would shatter a human army, and they replenish in days rather than weeks.

For players, the Hive is a swarm faction with surprising depth at the high tiers. Cheap, fast, abundant low tiers; specialized mid tiers; and a queen-caste apex that is genuinely terrifying when allowed to develop.

Town Concept

Not built so much as extruded. The town is a chambered mound around a central thermal vent, with chitin-reinforced galleries spiraling down into the warm. Surface structures are low and rounded, formed from secreted resin that has hardened into something between wax and bone. The brood-queen's chamber sits directly above the vent, where heat keeps the egg-clutches viable; military broods occupy the upper galleries, workers the lower. There are no streets in the human sense, only access tunnels sized for the caste that uses them. The skyline reads as a series of pale, segmented domes against dark volcanic rock.

Units Roster

TierNameHPAttDefDamageSpeedGrowthSpecialSource
1Soldier-Drone(Veteran-Drone)53212520Swarm: damage scales with stack size beyond standard thresholds.Speculated
2Harvester(Reclaimer)145624411Devour Corpse heals stack equal to one-third of the consumed unit's HP.Speculated
3Swift-Stalker(Shadow-Stalker)20854686Flanking; +50% damage when attacking from rear or side.Speculated
4Carapace-Knight(Chitin-Sentinel)45111471054Hardened Shell halves damage from ranged attacks.Speculated
5Brood-Mother(Hive-Matron)55111091353Spawn Brood: each turn adds 1-3 Soldier-Drones to an allied stack.Speculated
6Reaver(Crimson Reaver)1101814182662Cleave; strikes all enemies in a two-hex arc; Hate Centaurs.Speculated
7Hive-Empress(Apex-Empress)24026243055101Flying; Pheromone Frenzy grants all allied insectoid stacks +2 speed.Speculated

Signature Heroes

Brood-Captain Iyx

Brood Warrior

Specialty:
+1 attack per 5 levels to all Drone and Soldier-caste stacks
Starting army:
16-24 Drones, 5-8 Soldier-Caste

Iyx was a third-clutch warrior promoted in a single engagement when its column-mothers fell to a sortie at the Ashen Step. It does not speak in the human cadence but the interpreters have learned the click-tones, and its orders are short and exact. The hive remembers its name now, which is a thing the hive does rarely.

Thraxa of the Singing Cells

Hivemind

Specialty:
+1 spell power per 3 levels when casting on insectoid allies
Starting army:
10-16 Drones, 4-7 Soldier-Caste, 1-2 Chitin-Seers

Thraxa hatched in a brood-cell that, according to the chamber-keepers, hummed for three days before it broke open. It carries the chord-memory of forty thousand sibling-minds and arbitrates among them the way a conductor arbitrates among a section. Outsiders find it unnerving; the hive finds it indispensable.

Vex the Spinetongue

Chitin-Seer

Specialty:
Acid Spit costs 1 less mana
Starting army:
8-14 Drones, 5-7 Soldier-Caste, 2-3 Spinetongues

Vex emerged from a sub-brood that should not have survived its own pupation, and the elders kept it on suspicion of a useful mutation. The suspicion was correct. It is fluent in three human dialects and one of the under-tongues, and uses each with the same flat clinical patience.

Kessrik Pale-Mandible

Swarmlord

Specialty:
+1 speed to all Swarm and Lesser Drone stacks
Starting army:
20-28 Drones, 4-6 Soldier-Caste

Kessrik lost the colour of its mandibles in a chemical exchange at the Vault of Salt and refuses, on principle, to have them re-dyed. It leads from the front of the swarm rather than the centre, which the column-mothers consider an affectation and the soldier-caste considers a reason to follow. It has not yet been wrong about a flank.

Strategy Notes

The Hive plays as an aggressive tempo faction with an outsized economy. Tier-one and tier-two growth is enormous, meaning week one fights can be won on raw count alone. Mid-tier specialists — the spitter-caste ranged unit and the burrow-caste flanker — give the army real tactical depth. The queen-caste tier-seven is a force multiplier rather than a beatstick: it buffs adjacent broodmates and reproduces wounded stacks mid-battle if conditions allow. Weaknesses are magic resistance (the broods do not ward well against Light or Fire) and the fact that swarm armies fold hard against AoE-heavy opponents like Dungeon.

Relations

  • Temple faction icon

    Temple. Mutual unintelligibility — neither side can negotiate; the Temple writes Hive incursions as plague response.

  • Sylvan faction icon

    Sylvan. Active war beneath the forest floor — Hive expansion is consuming the mycelial network Sylvan tends.

  • Necropolis faction icon

    Necropolis. Unusually quiet relations — the Conclave has approached at least one brood and the brood did not refuse.

  • Rampart faction icon

    Rampart. Open subterranean war — Rampart's deep tunnels and Hive galleries occupy the same strata.

  • Dungeon faction icon

    Dungeon. Cold competition — Dungeon scouts and Hive scouts encounter each other in the same darkness and rarely both leave.