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Olden Era Fan Codex / Heroes

Champions of the Olden Era

Twenty-four signature heroes across the six launch factions. Every name, specialty, and biography below is fan-imagined — community fiction written to fill the space until Unfrozen publishes its own roster. Stat-shaped fields are placeholders, not predictions.

Temple faction icon

Temple

By the light that does not flinch.

  • Aldric of Hawthorn

    Knight

    Fan-imagined
    Specialty
    +1 attack and +1 defense to all Pikemen and Halberdiers per 4 levels
    Starting skills
    LeadershipOffense
    Starting army
    14-20 Pikemen, 4-7 Archers

    Second son of a minor border house, Aldric earned his spurs holding a collapsed gate against a winter raid that should have killed him twice over. He took the surname of the hedge that hid his survivors, and has worn it like a wound ever since. The chapter-knights call him cautious; his soldiers call him alive.

  • Sister Maron Anwen

    Cleric

    Fan-imagined
    Specialty
    Bless costs 1 less mana and lasts +1 turn
    Starting skills
    WisdomWater Magic
    Starting army
    10-16 Pikemen, 6-9 Archers, 1-2 Acolytes

    Maron took her vows in a plague year, learning the litany of the dying before the litany of the hours. She is patient with the wounded and cold with the proud, and her chaplains have learned not to ask which corpses she still prays over. The Light, she insists, is a craft rather than a comfort.

  • Ser Callan Vire

    Paladin

    Fan-imagined
    Specialty
    +2 morale to all friendly stacks when fighting Undead
    Starting skills
    LeadershipResistanceArmorer
    Starting army
    12-18 Pikemen, 5-8 Crossbowmen, 2-3 Squires

    Callan rode out of the Eastmarch the year the barrows opened, and the iron in his beard is the same iron he pried from the wight that took his brother. He keeps a tally cut into the inside of his vambrace and refuses to say what number it is on. The order tolerates him because he wins; his squires love him because he does not lie about what they are fighting.

  • Prior Osmund Fell

    Crusader

    Fan-imagined
    Specialty
    +1 speed to all Monks and Zealots
    Starting skills
    TacticsWisdom
    Starting army
    8-14 Pikemen, 4-7 Monks

    Once a tax-priest in the lowland sees, Osmund found his calling the day a heretic preacher set his cloister alight and his choristers with it. He marches now with the same ledger-book strapped to his belt, only the entries are different. He prefers a quick fight to a clean one and is plain about it.

Sylvan faction icon

Sylvan

The forest remembers what kings forget.

  • Elwen Greyfletch

    Ranger

    Fan-imagined
    Specialty
    +1 attack per 5 levels to all Archers and Master Archers
    Starting skills
    ArcheryPathfinding
    Starting army
    10-16 Sprites, 6-9 Wood Elves

    Elwen learned the long bow from a half-mad veteran who refused to teach her the easy draw, and the lesson stuck deeper than the calluses. She walks two paces behind any column she leads, ostensibly to watch the rear, more truthfully to watch the captains. Her arrows are fletched in grey because she finds painted shafts vain.

  • Sylraen of the Quiet Grove

    Druid

    Fan-imagined
    Specialty
    +1 spell power per 3 levels when casting nature spells
    Starting skills
    WisdomEarth Magic
    Starting army
    8-14 Sprites, 4-7 Wood Elves, 1-2 Druids

    Sylraen tended a grove that died of nothing she could name, and walked out of it with the bark-script of every tree memorized. She does not raise her voice, even in spellwork, and her acolytes have learned to read the angle of her shoulders the way farmers read clouds. She is courteous to enemies and exacting with friends.

  • Thorin Elk-Friend

    Beastmaster

    Fan-imagined
    Specialty
    +1 speed to all Centaur, Pegasus, and Unicorn stacks
    Starting skills
    PathfindingDiplomacy
    Starting army
    12-18 Centaurs, 4-6 Sprites

    Thorin was found as a boy in a stag's wallow, the herd circled and unwilling to part with him, and the borderwardens took the omen seriously enough to raise him in the lodges. He speaks little and listens to animals with the patience he refuses to spend on lords. His company travels light and never quite where the maps expect.

  • Vaelis Thornsong

    Warden

    Fan-imagined
    Specialty
    +1 defense per 4 levels to all Dendroid stacks
    Starting skills
    ArmorerEarth Magic
    Starting army
    10-15 Sprites, 5-8 Dwarves, 1-2 Dendroids

    Vaelis spent forty winters as a march-warden on the dwarf-marches and learned to love the patience of slow things. She braids her hair with thornwood at the solstices and refuses to explain why. Officers who try to hurry her column find themselves walking it; she is plain about who outranks whom in a forest.

Necropolis faction icon

Necropolis

The dead outnumber us, and they are patient.

  • Vereth Black-Eye

    Death Knight

    Fan-imagined
    Specialty
    +1 attack per 4 levels to all Skeleton and Skeleton Warrior stacks
    Starting skills
    OffenseNecromancy
    Starting army
    20-30 Skeletons, 6-9 Walking Dead

    Vereth lost the eye at a siege he no longer cares to name, and the socket has been filled with something that watches back. He rides a horse that does not eat and a banner that does not rot, and his lieutenants stopped asking questions years ago. He is precise on a battlefield and indifferent off of it.

  • Kethash the Patient

    Necromancer

    Fan-imagined
    Specialty
    +2% Necromancy per level (raises more Skeletons from the slain)
    Starting skills
    WisdomNecromancy
    Starting army
    15-22 Skeletons, 4-7 Walking Dead, 1-2 Liches

    Kethash earned his epithet in the long mortuary-libraries of Eshkar, where he is said to have waited eleven years for a single book to be returned to him. He keeps no familiars and no apprentices, considering both a liability. The dead do as he asks because he asks them politely and exactly once.

  • Morrigane of the Pale Hour

    Lich

    Fan-imagined
    Specialty
    Death Cloud costs 2 less mana
    Starting skills
    WisdomAir MagicSorcery
    Starting army
    10-16 Skeletons, 3-5 Walking Dead, 2-3 Liches

    Morrigane crossed over in her own laboratory and did not bother to clean up the body afterward, on the grounds that she would not be using it again. She speaks in a voice that frosts the inside of helmets and is courteous to anyone who survives a conversation with her. She is not, by her own insistence, dead — merely uninterested.

  • Lord Azrenoch

    Wight-Lord

    Fan-imagined
    Specialty
    +1 speed to all Wight and Wraith stacks
    Starting skills
    TacticsNecromancy
    Starting army
    12-18 Skeletons, 4-6 Walking Dead, 1-2 Wights

    Azrenoch held a marcher fortress on the wrong side of a peace treaty and refused, in the end, to come down off the wall. His banners hang in the same hall they hung in when he was breathing, and the local farmers leave wine at the gate on the anniversaries. He is said to remember every face that climbed his ladders.

Hive faction icon

Hive

We were already here.

  • Brood-Captain Iyx

    Brood Warrior

    Fan-imagined
    Specialty
    +1 attack per 5 levels to all Drone and Soldier-caste stacks
    Starting skills
    OffenseTactics
    Starting army
    16-24 Drones, 5-8 Soldier-Caste

    Iyx was a third-clutch warrior promoted in a single engagement when its column-mothers fell to a sortie at the Ashen Step. It does not speak in the human cadence but the interpreters have learned the click-tones, and its orders are short and exact. The hive remembers its name now, which is a thing the hive does rarely.

  • Thraxa of the Singing Cells

    Hivemind

    Fan-imagined
    Specialty
    +1 spell power per 3 levels when casting on insectoid allies
    Starting skills
    WisdomMysticism
    Starting army
    10-16 Drones, 4-7 Soldier-Caste, 1-2 Chitin-Seers

    Thraxa hatched in a brood-cell that, according to the chamber-keepers, hummed for three days before it broke open. It carries the chord-memory of forty thousand sibling-minds and arbitrates among them the way a conductor arbitrates among a section. Outsiders find it unnerving; the hive finds it indispensable.

  • Vex the Spinetongue

    Chitin-Seer

    Fan-imagined
    Specialty
    Acid Spit costs 1 less mana
    Starting skills
    SorceryFire Magic
    Starting army
    8-14 Drones, 5-7 Soldier-Caste, 2-3 Spinetongues

    Vex emerged from a sub-brood that should not have survived its own pupation, and the elders kept it on suspicion of a useful mutation. The suspicion was correct. It is fluent in three human dialects and one of the under-tongues, and uses each with the same flat clinical patience.

  • Kessrik Pale-Mandible

    Swarmlord

    Fan-imagined
    Specialty
    +1 speed to all Swarm and Lesser Drone stacks
    Starting skills
    PathfindingLeadership
    Starting army
    20-28 Drones, 4-6 Soldier-Caste

    Kessrik lost the colour of its mandibles in a chemical exchange at the Vault of Salt and refuses, on principle, to have them re-dyed. It leads from the front of the swarm rather than the centre, which the column-mothers consider an affectation and the soldier-caste considers a reason to follow. It has not yet been wrong about a flank.

Rampart faction icon

Rampart

Stone keeps its word.

  • Borin Stoneheart

    Mountain King

    Fan-imagined
    Specialty
    +1 defense per 4 levels to all Dwarf and Battle Dwarf stacks
    Starting skills
    ArmorerLeadership
    Starting army
    10-15 Dwarves, 4-6 Battle Dwarves

    Borin came down from the High Karak only after his elder brother fell at the Iron Doors, and he came down in full plate because he never expected to go back up. He keeps the family hammer on his back even when he sleeps. The lowland lords find him stubborn; his dwarves find him slow to anger and slower to forget.

  • Haldra Runebraid

    Runemaster

    Fan-imagined
    Specialty
    Runes cost 1 less resource of each type
    Starting skills
    WisdomEarth Magic
    Starting army
    8-12 Dwarves, 3-5 Battle Dwarves, 1-2 Runepriests

    Haldra braids a fresh rune into her hair for every campaign she survives, and the braid has grown long enough to require its own carrying-strap. She apprenticed in three holds before her own master would sign off on her, and she is reputedly the most patient teacher in the southern karaks. Her rune-iron rings when she walks.

  • Master Orgrin Deepforge

    Forgemaster

    Fan-imagined
    Specialty
    +1 attack to all Golem stacks per 5 levels
    Starting skills
    ArmorerArtillery
    Starting army
    8-12 Dwarves, 2-4 Stone Golems

    Orgrin lost the use of his off-hand in a quench-vat accident and rebuilt it himself, three fingers at a time, in articulated bronze. He says the new hand is better and refuses to elaborate. He is plain-spoken with apprentices, sarcastic with quartermasters, and silent in the presence of his own work.

  • Thaegir of the Low Pass

    Warden of the Hold

    Fan-imagined
    Specialty
    +2 morale to all friendly stacks when defending in a town
    Starting skills
    TacticsResistanceBallistics
    Starting army
    12-16 Dwarves, 3-5 Battle Dwarves, 1-2 Crossbow-Smiths

    Thaegir served his first thirty years as a gate-warden of an unimportant pass that became, in the end, very important indeed. He is famous for refusing reinforcements that would have arrived after the deciding hour. The High Karak now consults him before quartering its garrisons, which is the closest thing to a promotion he will accept.

Dungeon faction icon

Dungeon

What you do not see is the part that matters.

  • Ysolde of the Black Vault

    Warlock

    Fan-imagined
    Specialty
    +1 spell power per 3 levels when casting destructive magic
    Starting skills
    WisdomSorcery
    Starting army
    8-12 Troglodytes, 3-5 Harpies, 1-2 Beholders

    Ysolde took her surname from the vault where she completed her novitiate, and she has not been back to confirm whether the masters who tested her are still alive. She prefers conversations to negotiations and negotiations to battles, but is fluent in all three. Her familiars rotate; she will not say why.

  • Khethrin Veil-Walker

    Shadow Adept

    Fan-imagined
    Specialty
    Stealth-related spells cost 2 less mana
    Starting skills
    StealthAir MagicMysticism
    Starting army
    10-14 Troglodytes, 4-6 Harpies

    Khethrin was raised in the under-temples of an order that does not, officially, exist, and has never once volunteered the name of his teacher. He walks soft on stone and softer on carpet, and his lieutenants have learned to count him into the room before they say anything sensitive. He is, by his own quiet account, very tired.

  • Overlord Vraxis Thuun

    Overlord

    Fan-imagined
    Specialty
    +1 attack per 4 levels to all Minotaur and Minotaur King stacks
    Starting skills
    OffenseLeadership
    Starting army
    6-10 Troglodytes, 3-5 Minotaurs

    Vraxis inherited his iron collar and his command on the same evening and has worn both without complaint since. He is brusque with rivals and patient with the minotaur captains, who consider him one of the few outsiders worth obeying. He keeps a tally of debts owed to him and is famously prompt about collection.

  • Sevra of the Tongueless Choir

    Witch

    Fan-imagined
    Specialty
    +1 knowledge per 4 levels
    Starting skills
    WisdomFire Magic
    Starting army
    8-12 Troglodytes, 3-5 Harpies, 1-2 Medusas

    Sevra trained in a sisterhood that takes its members' voices on the night of their oath, and conducts its rites in a sign-language no outsider has been taught. She speaks now through a slate she carries at her belt, and her handwriting is neat enough to be considered a discourtesy. Her wards do not argue with her, and her enemies find out why.